The Process

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Step 1 / Step 2 / Step 3 / Step 4 / Step 5 / Step 6 / Step 7 / Step 8 / Step 9 /Step 10 /

 

(Teacher: Plan for this WebQuest to last about 10 lessons, from forming groups to making presentations. Some groups may work more quickly than others may.)

Step 1. First, the entire classroom will be divided into four groups, or crews, of five or more members a piece. (Note: If your class consists of fewer than 20 students, having fewer crews than 4 is preferred, it is important to work this lesson in crews of 5, 6, or 7 members.) &

Step 2. Next, each group will assign its members one of each of the following roles:

  • MASTER - This is the crew captain, responsible for keeping the crew on course for the time and task line in order to meet deadlines and assign individual tasks. The Master should have a basic knowledge of how to navigate the Internet and how to use the "Tools" button of a word processing program.
  • BOATSWAIN - This is the crew record-keeper, responsible for the safety and maintenance of the group logs or records. The Boatswain should be someone who can be counted upon for neatness and organization.
  • MARINERS - These are the crewmembers who are responsible for carrying out the Master's orders and turning over their discoveries to the Boatswain for safekeeping. &

Step 3. The crews' Masters will each choose a different one of the following shipwrecks for their crew's report:

Each of the names is a link to a site on the Internet where information on the shipwreck of the Master's choosing may be found. &

Step 4. The Master must show each crewmember how to locate his or her shipwreck story on the Internet. Once each crew member has had a chance to become familiar with the story, the Master will assign each Mariner to locate the following list of facts about the crew's shipwreck:

  • The purpose of the ship's journey?
  • When did the ship leave on its journey?
  • Who was the ship's Captain or Master?
  • What caused this shipwreck?
  • How many perished how many survived?
  • How did survivors find safety and how were they rescued? &

Step 5. Using the Web links here, find an example of the type of disaster that caused your crew's shipwreck.

Step 6. The crew will choose, with the Master’s guidance, the format in which the crew’s report will be presented, in its final product, from the following list:

  • Written as a newspaper account,
  • Retold in the form of a comic book strip with pictures or drawings and narration between characters,
  • Demonstrated as a staged play,
  • Written in a lyrical narration, as Shakespeare used, or
  • Any other styles that can best tell your tale, as long as the given questions are answered fully, be creative! &

Step 7. The Master will divide between him or her self, the Boatswain, and each Mariner the task of finding the answers to the following questions and to each write a paragraph, using a word processing program (such as Microsoft Word, Word Perfect, PageMaker or other similar program) to answer those questions:

  • The purpose of the ship's journey?
  • When did the ship leave on its journey?
  • Who was the ship's Captain or Master?
  • What caused this shipwreck?
  • How many perished, how many survived?
  • How did survivors find safety and rescue?
  • What other unique facts did you learn about this shipwreck? &

Step 8. With the Web links here to help you, locate Milan (or Milano) and Naples on a map of Italy, then locate Italy on a world map or globe. Remember: Prospero was a sorcerer who was also the rightful Duke of Milan (Milano), and Alonso was the King of Naples. Look to see if you can find any islands in the waters off Italy where a ship may have once wrecked.

Next, locate the place where your crew's ship began its journey, and where it wrecked, on a world map or globe. Be able to show those two places to the other crews in your classroom. &

Step 9. The Master will show each Mariner how to use the "Tools" button and will be responsible for checking to make sure all errors in the crew's tale have been corrected. Use this link for a view of the editing checklist.

 

At this point, each Mariner is to practice using the "Tools" button on your word processing program to find synonyms for the words:

  • Tempest
  • Fathom
  • League &

Step 10. The Boatswain will lead the presentation of the crew's final project to the class. This presentation can be in any choice of formats, as the crew decided earlier to create together. &

After completing the Process, see the Evaluation form, or go to one of the following:

Introduction / Task / Evaluation / Conclusion