If you are looking for well-run international collaborative project for your learners to participate in, don’t miss the next session of iEARN Global Learning Circles!
What are Learning Circles?
Learning Circles are highly interactive, project-based partnerships among a small number of schools located throughout the world. Teachers sign up and are then assigned to a group based on their interest and the grade level and subjects they teach. Themes for projects include: Places and Perspectives, My Hero, or Global Issues: Environment.
When and where do I sign up?
The new projects will be kicking off on 30 September 2018 and will run until mid-January 2019. There is a topic for each grade level and you will be guided through each step of the process. Check out the Learning Circles page for more information and register by 15 September 2018 if you would like to participate.
Here are just some of the projects, related to the Sustainable Development Goals, that you could get involved in:
Solar Explorers Project
This project runs from September through to the end of December 2018. This project focuses on SDG 7: Ensure access to affordable, reliable, sustainable and modern energy for all. Participants in the project will research alternative energy sources with a focus on solar energy. They will then design, construct and test a solar cooker as an example of alternative energy use and compare their results with other schools.
International Book Club
Join the International Book Club and collaborate to read and discuss books that connect to SDG’s. There are two ways to participate in the project: connect with another teacher in another country to form a book club partnership and select your books and activities – OR – you and your students may collaborate with a group of other teachers and students from several countries to read, discuss, and complete projects related to our featured books for this year.
Games for Change
Are you interested in digital and other games that address global issues? Games for Change has demonstrated that young people can create games that both address issues included in the UN’s SDGs (hunger, peace, health/disease, access to education, climate change, nuclear confrontation, and many others) and enable students to gain technology skills and have fun. Some examples of games that have been produced include World without Oil and PeaceMaker.
For more information about iEARN Learning Circles, including Frequently Asked Questions, see www.globallearningcircles.org. A Learning Circles Teachers Guide is available to help educators organize their participation.